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Is the Cloud a New Paradigm for Electronic Design?
August 7, 2013 |Estimated reading time: 1 minute
A cloud is typically defined as a set of virtualized resources, most commonly software, platforms, and infrastructure that can be accessed through the Internet. Cloud computing can be private, meaning that the resources are in-house, or they can be public, where a company offers cloud infrastructure as a service. To be useful, clouds tend to be large, providing the illusion of unlimited resources and are often associated with service (as opposed to licenses or capital goods) as a business model. One example is software as a service (SaaS).
A commonly held view is that the cloud is shifting the computing paradigm: Simply put, large-scale commodity computing (millions of servers) virtualized and delivered through the Internet is better than smaller compute centers, regarding cost of ownership, scalability, performance, and utilization. As a result, the cloud is being adopted widely across consumer and enterprise applications. We use cloud-based applications every day with e-mail, search, social media, and gaming. Every time you pick up your smartphone, the apps rely on sourcing data from another location over the Internet, which is cloud-based. Indeed, the cloud plays a role in our daily lives, but how can it be beneficial to electronic design? Read the full article here.Editor's Note: This article originally appeared in the February 2013 issue of The PCB Design Magazine.