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As feature sizes continue to shrink and we see more challenges popping up like thermal, it’s no wonder that physics has become a hot topic in some corners of the design community.
Are today’s PCB designers spending too much time studying Moore’s Law and not enough on Maxwell’s equations? In the November 2022 issue of Design007 Magazine, our experts explain why designers need to understand concepts like field effects as well as circuit theory, and how the disciplines work together symbiotically.
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Tamara Jovanovic, Happiest Baby
When I was a sophomore in college, I had an amazing professor for Physics II: Electricity and Magnetism. He made a series of complex topics fun to learn, and his personality and way of teaching were almost tailor-made for the way I like to learn. He explained new concepts through practical examples, and always kept students engaged throughout the class, making sure everyone understood the lectures. Physics II was an engineering prerequisite, and I didn’t mind taking the class since I really enjoyed the material. However, I did find myself wondering a few times, “Will I ever use any physics in real life?” It turns out that the answer to the question was yes.
Nolan Johnson, I-Connect007
There’s designing the “perfect” circuit board and then there’s designing a board that is “perfect for manufacturing.” While seasoned designers and design engineers understand many of the nuances, PCB fabricator Sunstone Circuits has just published a new book specifically for new designers who have the knowledge of design but are still learning what it means to get the board manufactured. Sunstone’s Matt Stevenson takes the reader through a series of situations that should help clarify what’s happening in the fabrication process and how to adjust a board design to be better suited for manufacturing.
I-007eBooks is excited to announce the release of the latest title in its series for designers, The Printed Circuit Designer’s Guide to… Designing for Reality. This book covers both written and unwritten rules for how to create a realistic, manufacturable design.